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Gambit's End

Gambit's End

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Description for GAMBIT'S END by Chad Corrie:

In the spirit of ERAGON, LORD OF THE RINGS, DRAGONLANCE and SWORD OF SHANNARA, GAMBIT'S END is the final book in The Divine Gambit Trilogy. A fantasy/action-adventure following up the two well-received previous volumes of the series (SEER'S QUEST and PATH OF POWER), GAMBIT'S END is a powerful and perfect end to this three part story. Though written for a slightly older market, it can still be enjoyed by tweens to teens and adults of all ages. In Gambit's End, The Divine Gambit Trilogy draws to a close when the mercenaries who have been drawn together since Seer's Quest, face off with The Master one last time. Unable to stop him from claiming his goal of godhood, those that survive discover the full scope of his plans and ultimately see just how large this gambit really is. With this greater revelation the three surviving mercenaries go on a desperate journey to try and find a way to stop The Master from not only claiming Tralodren as his own but all the power of the Tralodroen Pantheon as well. They are not alone in this as the gods have taken action, and sides, adding more complexity and uncertainly to the outcome. Between the various divine factions and alliances, surviving members of a mercenary band desperate to find the key to a weapon they hope to use against The Master, and two cosmic forces who are playing everyone as pawns in their own game, the gambit comes to an end that many had not been expecting.

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